![]() Graphics: Added: Added AsyncGPUReadbackRequest.forcePlayerLoopUpdate.ĢD: Fixed graphical artefact where 2D sprite only rendered a portion of a texture when the global mipmap limit was set to anything other than full-res in the Player quality settings and when the corresponding quality settings was selected at runtime.Īndroid: Fixed 'back button' press on VideoPlayer.Īndroid: The 'Filter Touches When Obscured' Player Setting is now respected by the new input system.Īudio: Fixed a bug where SystemInfo.supportsAudio would return true on some platforms and false on others, when Unity Audio is disabled.Editor: Fixed unintended menu layout changes.XR SRP: Performance degradation when comparing Android Quest 2 builds across 2020.x Vulkan: Oculus Quest 2 build does not work when built with Vulkan Universal RP: Flickering orbs appear when using RenderTargetHandle Project Browser: Project Browser shows package resources when package visibility is disabled Metal: Rendering freezes when the orientation is changed MacOS: Editor silently crashes when entering Play Mode on macOS MacOS: Crash on objc_msgSend when the Editor UI gets redrawn Culling: Editor Crash when occlusion enabled and enter / exit playmode
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